The toughness feat, along with racial toughness enhancements, will net you +43 HP, which is fairly significant with just 1 feat and 3 AP.In all honesty, I think human would make a better sorcerer, in your case. As a Drow, you really need all the HP you can get, as it's going to be quite low as both a sorcerer and Drow have low base HP. TrueControl for Mac enables users to easily access and control lighting, temperature, music, movies, security and more from a wide range of Apple devices in a Savant-enabled home or commercial facility.Abilities Base Stats Base Stats Modified StatsTrueControl User Guide iPad , iPhone , iPod app version: Savant TrueControl II 6.0.0 ER1 Mac app version: Savant TrueControl for Mac 6.0.0 ER1.(28 Point) (Level 1) (Level 20) (Level 20) Strength 8 8 8Charisma 20 25 27 Starting Ending Feat/EnhancementSkills (Level 1) (Level 20) (Level 20) Balance 0 0 6Level 1 (Sorcerer) Feat: (Selected) Empower Spell Spell (1): Shield Spell (1): Ray of Enfeeblement Level 2 (Sorcerer) Spell (1): Jump Enhancement: Sorcerer Improved Empowering I Enhancement: Corrosive Spellcasting I Enhancement: Glacial Spellcasting I Enhancement: Acid Manipulation I Enhancement: Frost Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Enhancement: Sorcerer Wand and Scroll Mastery I Level 3 (Sorcerer) Feat: (Selected) Spell Focus: Conjuration Spell (1): Expeditious Retreat Enhancement: Elven Enchantment Resistance I Enhancement: Deadly Acid I Enhancement: Acid Manipulation II Enhancement: Frost Manipulation II Level 4 (Sorcerer) Ability Raise: CHA Spell (2): Melf's Acid Arrow Enhancement: Sorcerer Charisma I Level 5 (Sorcerer) Spell (2): Otto's Resistible Dance Enhancement: Acid Manipulation III Enhancement: Storm Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded II Level 6 (Sorcerer) Feat: (Selected) Spell Focus: Evocation Spell (3): Displacement Enhancement: Sorcerer Earth Savant I Level 7 (Sorcerer) Spell (2): Web Spell (3): Acid Blast Enhancement: Sorcerer Improved Empowering II Enhancement: Deadly Acid II Enhancement: Acid Manipulation IV Level 8 (Sorcerer) Ability Raise: CHA Spell (4): Acid Rain Enhancement: Sorcerer Charisma II Level 9 (Sorcerer) Feat: (Selected) Heighten Spell Spell (4): Ice Storm Spell (3): Frost Lance Spell (2): Resist Energy Enhancement: Corrosive Spellcasting II Enhancement: Corrosive Spellcasting III Enhancement: Deadly Acid III Enhancement: Acid Manipulation V Level 10 (Sorcerer) Spell (5): Niac's Biting Cold Level 11 (Sorcerer) Spell (3): Slow Spell (4): Stoneskin Spell (5): Cyclonic Blast Enhancement: Sorcerer Improved Empowering III Level 12 (Sorcerer) Ability Raise: CHA Feat: (Selected) Maximize Spell Spell (6): Reconstruct Enhancement: Sorcerer Improved Maximizing I Enhancement: Sorcerer Earth Savant II Level 13 (Sorcerer) Spell (4): Dimension Door Spell (5): Cloudkill Spell (6): Greater Heroism Enhancement: Sorcerer Improved Maximizing II Level 14 (Sorcerer) Spell (7): Otto's Sphere of Dancing Enhancement: Sorcerer Improved Maximizing III Level 15 (Sorcerer) Feat: (Selected) Spell Penetration Spell (5): Break Enchantment Spell (6): True Seeing Spell (7): Finger of Death Enhancement: Corrosive Spellcasting IV Enhancement: Deadly Acid IV Enhancement: Sorcerer Spell Penetration I Level 16 (Sorcerer) Ability Raise: CHA Spell (8): Symbol of Death Enhancement: Sorcerer Spell Penetration II Level 17 (Sorcerer) Spell (7): Prismatic Spray Spell (8): Polar Ray Enhancement: Corrosive Spellcasting V Enhancement: Deadly Acid V Enhancement: Acid Manipulation VI Enhancement: Acid Manipulation VII Level 18 (Sorcerer) Feat: (Selected) Greater Spell Penetration Spell (9): Wail of the Banshee Enhancement: Sorcerer Earth Savant III Enhancement: Corrosive Spellcasting VI Enhancement: Deadly Acid VI Level 19 (Sorcerer) Spell (8): Otto's Irresistible Dance Spell (9): Mass Hold Monster Enhancement: Sorcerer Improved Heightening I Level 20 (Sorcerer) Ability Raise: CHA Spell (9): Energy Drain Enhancement: Sorcerer Bloodline of Power Enhancement: Charged Spellcasting IAny remark, suggestion and/or enhancement will be welcome.First things first most people would say that you're missing toughness. (EPUB/Book)->DOWNLOAD The Absolutely True Diary of a Part-Time Indian BY: Sherman Alexie.Code: Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Atheos Dark_Elf_EarthTrueControl for Mac matches the look and feel of Savant's iOS apps already available for the iPad, iPhone and iPod touch.If you're going to go into spell focus, you might as well take your second SF:conjuration, as the vast majority of acid/earth spells (the important ones) are conjuration. Depending on what savant you want to be, you can take spell focus: evocation (for fire, air, or water savant) or conjuration (for earth or water savant). Toughness is taken most of the time except with a few specialized builds (usually done by people who really know what they're doing). There is always warforged, too, which I'm sure you've heard about.As far as feats go, you've got a few non-conventional choices: maximize and empower are always taken, since your primary focus is to deal damage. Drow make good sorcerers, but usually only to those with a lot of experience scroll healing and kiting (being a fleshie, scrolls and wands will be your source of healing, which can be difficult to master if you're new).
![]() Savant True Control Mac Enables UsersSome sorcerers love it (like air savants, which are 99% dependent on their evocation DC's) and some hate it. I would switch out spell penetration/greater spell penetration for spell focus/greater spell focus evocation.Heighten is a debatable feat. The majority of sorcerers skip these two feats and get something else, as high spell penetration is usually left to wizards or sorcerers with a lot of past lives and really take advantage of crowd control spells and as a sorcerer, your crowd control is eliminating the crowd. Your main damaging spells in DDO do not use spell resistance, and sorcerers without wizard/favored soul past lives will have fairly low spell pen, anyway. Grab a great axe/greatsword and use master's touch, then swing away to your heart's delight for the first few levels. Web is your best crowd control, as it's conjuration based (like earth savants) and it ignores spell resistance, and since you're not using fire, it's safe to toss around.Master's Touch will help you through the low levels. That being said, spells like otto's sphere of dancing or web are still viable spells for sorcerer. As stated above, a sorcerer's crowd control is eliminating the crowd. Your main goal as a sorcerer is damage, not crowd control. Heighten usually isn't as effective on persistent aoe's because after the first 'tick' of damage, as long as the enemy remains in the aoe, they'll get no save.-from here on it's up to you, really, and it's a matter of preference-Heighten - if you find yourself getting a lot of reflex saves/evasion on your spellsExtend - not usually taken on a sorcerer, but it has its uses (like on haste/rage and displacement)Spell Focus: Evocation - since it looks like you want ice as your secondary element, this would helpPast Life: Wizard - if you have a wizard past life, the active feat acts like a universal spell focus, it's awesomeSpell Penetration - I'd only take these feats on a sorcerer if there really wasn't anything else useful to get, and chances are, you won't be able to fit these into a sorcerer build without extensive game knowledgeAs to your spell choice, your setup looks more like an acid-based wizard than a sorcerer. You only have 3 level 9 spell slots, and 2 of them should go to meteor storm and wail of the banshee. Your role isn't to buff, so leave GH to wizards and use scrolls if somebody asks for it.Energy Drain is a tough choice for sorcerers. You can use these spells as scrolls to save a spell slot. You can also do without greater heroism and true seeing. None of these will help you much as a sorcerer, and both slow and ray are not even used by the majority of wizards. Daddy simulator mac torrentBetween acid and secondary cold my third spell type is disintegration against things like wisps. Let the spellsinger bards and wizards handle the breaking of enchantments.My sorc is human, exactly so I have one more feat (toughness) and more con. Unless you have a lot of added caster-levels through items and epic destinies, this really isn't a smart choice for sorcerers, as there are more useful things to get, such as cone of cold.
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